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ENERCITIES
School Project under Intelligent Energy Europe (IEE) |
organisation
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Partners:
5 education institutions, an energy agency, an innovation company and
a specialised serious gaming software development company.
ROC Nijmegen,
Qeam, Paladin Studios, Netherlands;
Lancaster & Morecambe College (LMC),
UK; Akademie Klausenhof, Germany; Unified Vocational Training Centre
Of Cyclades, Greece;
Ljudska Univerza
Velenje, Slovenia;
and Agencia de la Energía de Granada (AEG), Spain.
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The
project period:
September 2008 - August 2011.
Game is running on
English, Dutch, German, Greek, Spanish and Slovenian. |
age
group |
15-20
years. |
Topic |
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Sustainable
Energy - Renewable Energy - Energy Savings - Energy Efficiency |
Goal |
Enercities
is an online game targeting young people
to experience energy-related implications. The goal is
to create and expand virtual cities dealing with pollution, energy
shortages,
renewable
energy etc. |
Resources |
The
game is fully web-based, 3D perspective (via Unity3D plug-in) and
is suitable to play on low-budget computers. The game
offers a semi-realistic simulation with game-like visual styles (cartoony)
and low entry barriers (easy to understand; multiple levels in order
to bring-in more complexity).
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Task |
Build
a sustainable city like in the popular Sims games. Stimulating energy
awareness of youngsters with serious gaming. |
Description
and Evaluation |
Enercities
tries to shift young peoples energy-aware
attitudes and behaviours through the
usage of gaming and related education materials.
In this sense, Enercities offers a unique and innovative approach
to boost energy saving behaviours of young people and teachers across
Europe.
Expected results: Substantial
number of education institutions in Europe used the platform and
related education materials to enhance education programmes. 6 regional events, 4 game-competitions, 1 community platform, and
1 final conference to show and use the serious
gaming platform and to discuss its implications.
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