website |
description |
Save the Earth, (Red Jorden)
Organisation: Climate Caravan (Klimakaravanen) of organisations like Danmarks
Naturfredningsforening, Friluftsrådet/Grønt Flag
Grøn
Skole, Skole Energi Forum, Elmuseet and many
others.
Link: www.vekbh.dk/klimakaravanen/
CO2 Calculator and many other material:
See
English Review and material
Age group: 8.-9. class 14-15 years old
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|
The
Danish School Energy Forum developed
links in 2007-2010, which are not available anymore.
Courses are available from here: energitjenesten.dk/kontakt-energitjenestens-skoleindsats.html
Contact: Danish School Energy Forum, and Skolernes Energi
Forum
are not existing any more. For more information on the activities OVE/VE/Energitjenesten
can be contacted (OVE The Danish Organisation for Renewable Energy, VedvarendeEnergi
(VE) - INFORSE member. Address: Klosterport 4F, 8000 Aarhus C, Denmark.
E-mail : bs@energitjenesten.dk, Ph: +45 86760744 / 36 98 68 26 |
|
Games, where links
are not available anymore: |
Agent Standby
Link: www.energispil.dk (not
available anymore)
There is an Energispil in Norwagian: www.energispillet.no
Topic: Energy Saving
Age group: 10-13 years old
|
Description: This
is an animated game where you have to switch off all electric machines
that are in standby mode. It has
been made to make
children more aware of the standby problematic.
|
Electricity
House, (Elstrøms hus)
Link: ELSTROM
Huset (not available anymore)
Topic: Energy Saving
Age group: 10-16 years old
|
Description: This
is a program, where you can go into different rooms of a house. There
is a chart where you can put in how many
types
of equipment you have in your house and how much do you use them. The
chart calculate how much does it cost for you to use energy by using
different machines. You can calculate how much electricity you use each
year by telling how often you use the TV for example. Another aspect
of the program is that you can calculate how much you can save by decreasing
your use by switching off the standby buttons. It is made by the Galten
Electricity power plant. |
Environmental
Educational Page,
(Miljøundervisningsportalen)
Link: www.muu.dk; magnusogmyggen.emu.dk (not
available anymore)
Topic: Energy Saving
|
Description: “Magnus
and the Moscito Environment” (Magnus
og Myggen) packman like game, where you have to gather phones or computers.
12-13 years child (5th-6th class) with guide for the teachers. |
Nature
Culture Educational Material, Naturkultur - et undervisningsmateriale
Organization: Youth organisation of Red Cross Denmark.
Link: www.naturkultur.org (not available anymore)
Topic: Renewables + Energy Saving + Environment
Age group: 5-6th class, 8-11 years old:
|
Description: This is a program,
where you follow two children in Uganda who are looking at different
problems like energy, water,
forest
and trash from different angles.
|
The Contract on Energy
as a Game, (Kontrakten: Energien på Spil)
Link: www.kontrakten.net (not available anymore)
Organisations: Learning Lab Denmark (DPU), Skolernes
EnergiForum, Esbensen Rådgivende
Ingeniører A/S for Dansk Energi.
Age Group: 8.-10. class 13 -16 years old
Development year: 2006-07 |
Description:
Strategic game. The story is:
The Danish schools use too
much energy. It costs a lot to the municipality. Therefore the major
decided to make a contest.
The company who builds up the best energy improved school, gets the multi
million contract for all schools. You are a worker at a company and has
to compete with the other companies.
The class should be divided
op to 4 groups, and the best group wins.
Needs: 5 computers log in. printer
access, chemistry/physics laboratory access,
4 modul times 90 minutes.
There is test play, introduction, supporting material like handouts
to the pupils, posters. |
Become Eco-Agent, and
Help Protect the Environment (Bliv EcoAgent)
Organisation: EEA
Link: ecoagents.eea.europa.eu (not available anymore)
Read: English review, Download material.
|
Description at Games/Europe.
Available in
26 European languages (including Danish) |
Honoloko: An
Island
to Learn How to Care for Health and the Environment
Organisation: EEA & WHO
Link: honoloko.eea.europa.eu/Honoloko.html (not available
anymore)
Read: English review, Download material.
|
Description at Games/Europe.
Available in 21 European languages (including
Danish) |
Project
Energy (Projekt Energien)
Link: www.energien.dk (not available anymore)
Organization: Association of the Danish Electricity
Distributors (ELFOR).
Topic: Energy Saving
Age group: It is for 7th-8th class (13-15 year).
Description: "Battle
for Energy” is a strategy game in the “Simcity” style,
where you have to make a city that can provide itself with energy and
other resources. During the time you learn about the history of energy
and its meaning to the society. You are a major and the workers are coming
to the town to build the city. Resources are: wood, food and bricks.
Houses, universities, hospitals, factories, farms have to be built, which
all needs energy. During the game, different technologies like electricity
and machines are discovered. Natural gas is substituting coal and oil.
Different energy forms have influence on the environment and energy efficient
measures are needed.
- Interactive experiments where you can try to put together a transformer, a
dynamo, etc.
- A book, which holds lot of information about all kinds of electricity, where
we use it, how we use it and when we use it.
- A Teacher Guide to all material
- Description of a Role Play connected to the “Battle for Energy”.
Roles are: major, priest, journalists, company owners, etc. There are 4 modules:
1.0 1880 - Steam machines substituted by electricity (1890). More electricity
is needed. Where should they be built.
2.0 1955 - Which city should have the new effective electricity plant? Which
city has the best energy policy? Marshall Help.
3.0 1975 - Oil crisis. New energy forms and energy efficiency is needed. Each
city should make an energy information campaign and should present it to the
Energy Council. The Minister is the teacher.
4.0 2002- Resources do not keep forever. New energy sources are needed. All cities
needs energy but with minimal environmental pollution. Each city comes with 2
proposals for new energy sources to a general meeting, where they should be discussed. |
The
The Active House (Det dynamiske hus)
Organization: National Danish Energy Information Centre
Link: Closed
Topic: Energy Saving
Age group: 12-16 year old
|
Description: This program
tells you how much power your house use by telling you, where you can
save some electricity and where you lose most energy. You can go into
the house and point on different machines and part of the House and read
about the energy use and energy saving possibility.
It links to several other Danish sites to get more information on energy
saving.
Information to general public by the National Danish Energy Information Centre
(1999-2003) on behalf of the Danish Energy Authority. |
NESA’s
Energy School (NESAs Energiskole)
Link: Closed.
Organization: NESA (Danish electricity company)
Topic: Energy Saving
Age group: from 11 years
|
Description: It is organised
in different age groups (classes 4-5, 6-7, 8-9), experiments, games,
etc.
There are experiments where you work with subjects such as solar energy,
wind energy, etc.
There are 4 interactive games:
- Kitchen: You can try to cook potatoes or do other things in a kitchen such
as learn about how to save energy in the kitchen. You need to click on different
things (pot, top of the pot etc ) to cook.
- Electricity-simulator: You can try to be the energy minister for 10 years
- Standby test
- Where the electricity come from |
Energy
Minister Game (Elministerspil)
Link: Closed.
Organisation: DONG
Energy.
|
Description: Interaktive
computer game. As Danish energy minister, you need to provide light and
heat to all. You can choose among different technical solutions,
and
different types of energy sources. In the same time you need to care about
the environment and the CO2 emissions. You realise that it is not easy
to
make everybody
satisfied. |